/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Kruul
 SD%Complete: 100
 SDComment: Highlord Kruul are presumably no longer in-game on regular bases, however future events could bring him back.
 SDCategory: Bosses
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_SHADOWVOLLEY          21341
#define SPELL_CLEAVE                20677
#define SPELL_THUNDERCLAP           23931
#define SPELL_TWISTEDREFLECTION     21063
#define SPELL_VOIDBOLT              21066
#define SPELL_RAGE                  21340
#define SPELL_CAPTURESOUL           21054

class boss_kruul: public CreatureScript {
public:
	boss_kruul() :
			CreatureScript("boss_kruul") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_kruulAI(pCreature);
	}

	struct boss_kruulAI: public ScriptedAI {
		boss_kruulAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 ShadowVolley_Timer;
		uint32 Cleave_Timer;
		uint32 ThunderClap_Timer;
		uint32 TwistedReflection_Timer;
		uint32 VoidBolt_Timer;
		uint32 Rage_Timer;
		uint32 Hound_Timer;

		void Reset() {
			ShadowVolley_Timer = 10000;
			Cleave_Timer = 14000;
			ThunderClap_Timer = 20000;
			TwistedReflection_Timer = 25000;
			VoidBolt_Timer = 30000;
			Rage_Timer = 60000; //Cast rage after 1 minute
			Hound_Timer = 8000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void KilledUnit() {
			// When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health.
			DoCast(me, SPELL_CAPTURESOUL);
		}

		void SummonHounds(Unit* pVictim) {
			if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
				Hound->AI()->AttackStart(pVictim);
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//ShadowVolley_Timer
			if (ShadowVolley_Timer <= diff) {
				if (urand(0, 99) < 45)
					DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);

				ShadowVolley_Timer = 5000;
			} else
				ShadowVolley_Timer -= diff;

			//Cleave_Timer
			if (Cleave_Timer <= diff) {
				if (urand(0, 1))
					DoCast(me->getVictim(), SPELL_CLEAVE);

				Cleave_Timer = 10000;
			} else
				Cleave_Timer -= diff;

			//ThunderClap_Timer
			if (ThunderClap_Timer <= diff) {
				if (urand(0, 9) < 2)
					DoCast(me->getVictim(), SPELL_THUNDERCLAP);

				ThunderClap_Timer = 12000;
			} else
				ThunderClap_Timer -= diff;

			//TwistedReflection_Timer
			if (TwistedReflection_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION);
				TwistedReflection_Timer = 30000;
			} else
				TwistedReflection_Timer -= diff;

			//VoidBolt_Timer
			if (VoidBolt_Timer <= diff) {
				if (urand(0, 9) < 4)
					DoCast(me->getVictim(), SPELL_VOIDBOLT);

				VoidBolt_Timer = 18000;
			} else
				VoidBolt_Timer -= diff;

			//Rage_Timer
			if (Rage_Timer <= diff) {
				DoCast(me, SPELL_RAGE);
				Rage_Timer = 70000;
			} else
				Rage_Timer -= diff;

			//Hound_Timer
			if (Hound_Timer <= diff) {
				SummonHounds(me->getVictim());
				SummonHounds(me->getVictim());
				SummonHounds(me->getVictim());

				Hound_Timer = 45000;
			} else
				Hound_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_kruul() {
	new boss_kruul();
}
